To begin using the package, add a State Machine component to a GameObject. State machines must be provided with an initial state. Debug mode will log state changes to the console.
the shop holds a List of EquipmentData Scriptable Objects for the equipments you can buy. when you buy an item it goes to your inventory, in a List of EquipmentData. when you equip an equipment from ...
#OctopusEffects, #aftereffects Here is a short video on how to remove unwanted objects in your video, using Content-Aware Fill. Removing unwanted objects in a video can be a complicated and time ...
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